By the time I’d reached the end of his story, I was concerned about whether or not Visage was for me. Although it’s nice to see that this character was worked into the game due to them being a backer who’s similar to the character involved, this chapter truly feels like it was forced in without the same level of passion and skill as the others. The story was fairly bland as it involved a rugby player who was out on an injury that suffered from extreme scopophobia, a fear of being stared at. We don’t want any!īy chance, I ended up doing Rakan’s chapter before the others, though most seem to agree that it should be done last. On a less fortunate note, the quality among the chapters varies wildly. As a matter of fact, I would even say that most of them are grade-A horror if you were basing it solely on the narrative and terror-inducing atmosphere. Each of them has its own theme that stands out from the others with puzzles and game mechanics that are different enough from the others that they keep the experience from becoming stale. Four chapters detail the stories of the unfortunate souls who have lived (and died) here in the past. When the house has started to take its toll on your sanity, you’ll experience much, much worse. Even when everything is relatively low-key, lights will flicker and go off, radios will pop on, and doors will slam around you. If you haven’t had the pleasure of checking it out up to this point, the full game will bring you into a world of haunting mystery that will make you begin questioning your character’s own sanity.The house that you spend most of your time in during Visage is not a pleasant one. The fact that Visage will play even better and have more content when it leaves Early Access later this week is a promising thought. This design is aided by the first-person visuals. They are super realistic and really immerse you in everything. The developer has done brilliant work with the environmental designs. With just your physical being and a lot of despair, you’ll move throughout the house and rooms where families were murdered or died in some crazy fashion. That is an unsettling feeling, but you keep moving forward in hopes of not being the prey of the dark entities that now haunt the house left and right. In this game, you don’t have a lot of resources at your disposal. Slowly as you start getting further into the house and learning about its dark history, more suspenseful moments happen that leave you in total panic. Rather than focusing on non-stop action, Visage has a slower pace to it but that’s where the increasing tension really comes through. It’s a pretty unique premise that we don’t often see in the horror genre of gaming today. The developer has put a huge emphasis on exploration and unraveling the story with visual cues. Visage puts players in a moody and intriguing house that is just as much frightening as it is realistic. RELATED: Supraland Hits 100,000 Purchases On Steam, Developer Offers Some Insights For Other Devs That means an even better experience compared to what those have had playing the game thus far. It has been in Early Access on Steam since 2018, but finally, it’s set to depart and officially release later this week. If you’re looking for a horror game to put you in the mood just before October 31st, you might put some time into Visage - the independent survival-horror game developed by SadSquare Studio. RELATED: Assassin's Creed: Valhalla Claps Back At Historical Accuracy Doubters By Speaking The Truth About Viking Women Despite the pandemic taking a toll on many across the country, people still have their sights set on this epic holiday where it’s okay to be a little spooky. After a pretty busy month for video games in terms of announcements and trailer reveals, Halloween is almost here.
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